WIP: The Avalonia port#2126
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luizzeroxis wants to merge 229 commits into
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Download the artifacts for this pull request here: GUI:
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This was referenced Mar 12, 2026
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how to run it ._. |
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(for macos) |
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I've been following this since a while, sending encouragements sorry I could not help last time (months ago) |
BioTomateDE
approved these changes
Apr 11, 2026
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BUG: After opening a new file, search is not applied until it's modified |
Contributor
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random thing i found: middle-clicking or ctrl+clicking numbers in code doesnt seem to work in this version (unlike in the current main version), only rightclicking |
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STATUS: You can view almost everything in a data file, but editing might not be possible for some properties. Scripts are hit or miss.
I've been working on the Avalonia port of UndertaleModTool for a little while, so I decided to finally make a draft PR for it, in case anyone else wants to help. As discussed in #460 and elsewhere, Avalonia is probably the best choice, since it's multi-platform, works in C# and seems to suck less than alternatives. I tested the current build on Linux and it seems to work fine (except the performance).
Currently, I'm working on making it work as a sort of 'view only' UTMT, so those not on Windows can datamine games, at least. Of course, the architecture still has to be made such that we could later add editing functionality.
But, it is not complete yet. No, it is far from complete. Here's a TODO list of all the things I can think of that need to be done (but there's certainly more):
General
Main UI
Editors
Controls
Other
Scripting